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The BBC have finally picked up on the World of Warcraft 'corrupted blood' incident, previously discussed by the game-studies and game-design community here. (Yes, that's almost a two-year gap between the timestamps on those posts. That's the BBC for you.)

To be fair to them, they're talking about it because health researchers are starting to think about virtual worlds in the context of epidemiology, and whether they'd provide a better model for studying the spread of infectious diseases than standard computer models.
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